|
Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Mackenzie Nolen
XYJAX
8
|
Posted - 2014.07.22 12:27:00 -
[1] - Quote
CCP Contra wrote:Retar Aveymone wrote:taxes set on outposts are not applying
various outposts have...highly unlikely...job cost scaling (we have an amarr factory, 2r-, that believes it is in the red on ME research) It may take a while to update taxes. It is fixed internally and it is in the known issue list.
Yeah this looks to be true for many high sec systems as well. Uchat (in the middle of nowhere) has a maxed out mfg system cost index bar. This despite the CREST data showing an index of 0.024 vs Jita's 0.084. Honestly even the 0.024 number seems surprisingly high considering how often mfg lines in that system sit unused, but regardless, at a quarter of Jita's index I wouldn't expect the bar to be completely filled. |
Mackenzie Nolen
XYJAX
9
|
Posted - 2014.07.22 17:24:00 -
[2] - Quote
Veinnail wrote:Victor Helion wrote:CCP RubberBAND wrote:Victor Helion wrote:Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy. We have begun looking into the cost system to see if the prices it is requiring are correct or not. Found a couple more: Emergent neurovisual interface, 392 million for ME 10. Neurovisual output analyzer, 592 million for ME 10. not to mention the screenshot I linked before, 2% research on a charon bpo 237 days, 4.8 billion fee
237 days sounds about right with the changes made. That is not a mistake. The 4b also seems consistent with the pricing seen on sisi, though that has been hard to judge with the arbitrary data over there. |
Mackenzie Nolen
XYJAX
9
|
Posted - 2014.07.22 19:26:00 -
[3] - Quote
Aluka 7th wrote:Please DEV, will it exit as TE-10% after 10days and industry window shows wrong or what can I expect?!
If you put it in at PE 0 for a job to increase PE by 1, then as per all info provided in devblogs/forums the expected behavior is you will get a TE-2% output (as the output window correctly shows you).
So yeah you might as well cancel and restart at this point. Though who knows how much it'll cost under the new pricing :-) |
Mackenzie Nolen
Xyjax
9
|
Posted - 2014.07.22 20:39:00 -
[4] - Quote
tom trade valine wrote:And look they wait till the last minute to tell us about isk changes for research at our own pos's which is 1 reason we set it up and then they don't even want to give us the ability to remove it.
What? The info about job install costs and cost scaling (and its application to POS as well as station jobs) has been around for MONTHS. The only thing that changed at all last moment with POS' was the removal of the mutliple-module bonus reduction to install costs, which was a tiny savings anyway and certainly nothing that was going to make or break POS-based industry.
|
Mackenzie Nolen
XYJAX
9
|
Posted - 2014.07.22 21:56:00 -
[5] - Quote
Fuad Il-Manhous wrote:T1 BPC's are not being destroyed during the invention process (in a POS).
Invention now only uses up 1 run from a multi-run BPC. Have you checked the run count? |
Mackenzie Nolen
XYJAX
9
|
Posted - 2014.07.22 23:19:00 -
[6] - Quote
Zuquar Bonaparte wrote:Is it on purpose that when bidding on a team and you are outbid and then want to raise your bid, that you only input how much you want to raise your bid instead of the new total you want to bid , as the amount you type in the bid window is added to your previous bid ? and if so then why is that not stated in the bidding window that you only type in how much you want to raise it instead of it asking you to type in a new bid??
to much effort??
Your entire solar system bids as a pool. Every time anyone bids to bring that team to your solar system, it's added to the pool for your solar system's bid. The fact that the current total in the pool may have been entirely contributed by you isn't relevant. The basic mechanic is that each time you enter an amount, you are adding to the pool for your system. So it makes sense in that light. |
Mackenzie Nolen
Xyjax
9
|
Posted - 2014.07.23 05:49:00 -
[7] - Quote
Jaxzar Tiberius wrote:Is there a way to de-select a team?
When you hover over the selected team icon at the top of the round buildy-window thing, there should be a little red X in the upper-right that you can click to remove the team.
|
Mackenzie Nolen
XYJAX
9
|
Posted - 2014.07.23 08:14:00 -
[8] - Quote
As per CCP Claymore's post here: https://forums.eveonline.com/default.aspx?g=posts&m=4828267#post4828267
Quote:If that is the case, we have moved all jobs that were running remotely to the station where the blueprint was based.
And based on the follow up of people reporting tearing down their POS with no issues, I did the same.
However, while I still see my jobs in progress for the blueprint research (at the station now instead of at the POS), I ALSO have all of the original blueprints that SHOULD be locked in those jobs available to me in the corp hangar at that station as well.
I am concerned that either a) when the jobs complete those BPO's won't actually have the upgraded research applied (since they no longer appear to be locked in a job) OR b) when the jobs complete I'm going to get NEW, duplicated BPO's with the research applied (which, hey, I'm fine with personally but I can see how CCP might be worried about that :) |
Mackenzie Nolen
XYJAX
10
|
Posted - 2014.07.23 14:10:00 -
[9] - Quote
Astarte Kharis wrote:Astarte Kharis wrote:I am unable to deliver 11 invention jobs that I submitted before the patch. They were started from a station to an array in my POS. Post patch the jobs were moved to the station that I submitted them from so I took down my tower to relocate to a different system which I'm guessing has something to do with the issue. Update: Just check the patch notes and found this - "Jobs in progress are now removed from the jobs tab when the POS structure, where the job was installed at, got destroyed." My jobs are still in the S&I UI and unable to be delivered and removed after this patch.
In a similar boat (as per my post here). I'm going to be really irked if my jobs have ACTUALLY been forfeit after a CCP blue post stated these types of jobs were moved to the station when explicitly asked about this scenario, and this bug caused other people to think tearing down their POS was successful. |
Mackenzie Nolen
XYJAX
11
|
Posted - 2014.07.23 18:58:00 -
[10] - Quote
Don Aubaris wrote:Reprocessing in a Reprocessing array at a POS just gives you the minerals without the nice screen you get in a station. Reprocessing is hence done 'blindly' since you have no idea of the output.
Not calling that nice interface is clearly a bug. Right?
(and no...I didn't check all the posts to see if they accepted/rejected it)
I'm too lazy to find the thread from test feedback forums on this right now, but anyway they already identified they didn't have time to get this working for Crius, but it's high on their TODO list. |
|
Mackenzie Nolen
XYJAX
11
|
Posted - 2014.07.23 19:05:00 -
[11] - Quote
Baron Holbach wrote:not sure if reported or there any workround but api seems to be missing again all info about blueprints research, before it was possbile to get using /IndustryJobs.xml.aspx some info about blueprints, * blueprint id used: installedItemID (its now named as blueprintID) in past this industryjob was also columns: * installedItemMaterialLevel * installedItemProductivityLevel
now it seems to be impossible to get this kind of info from api anymore? + it seems to be even not possible to detect if blueprint used to make this industry job was build or not? in past there was column named * installedItemCopy don't seems to find anything like that anymore
http://community.eveonline.com/news/dev-blogs/upcoming-api-changes-for-industry/ |
Mackenzie Nolen
Xyjax
15
|
Posted - 2014.07.27 09:08:00 -
[12] - Quote
Cecil Oppenheimer wrote:Bug with inconsistent job costs for research jobs of the same class item.
Starting consecutive ME researching of different small rig BPO's from ME0. Quoted from 92 ISK to 184,000 ISK for the same number of runs.
BP research jobs are priced with an input cost that is 2% of the value of the item the BP produces. If the different rigs have differing materials that sell for a wide range then you would expect to see differences in BP research job costs. E.g not a bug working as designed. |
|
|
|